And hence, Clone was born.
Built using the drag-and-drop Game Maker tools, Clone is more of an example of interesting design rather than that of quality programming. My Contribution: As stated before, Clone was essentially my own intellectual property. I was responsible for the initial mechanics and feel of the game, as well as the design of the levels. All of these elements were put through their paces and refined with the help of my group, but the concepts have remained largely unchanged since their inception. |
 |